Voice Control System & Multiplatform Use

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How do users perceived their relationships with voice agents that embody and represent interaction with a device? And what kind of interaction would be best for users and voice agents in a multiplatform or multi-device environment? Would users prefer and respond more strongly to a single, consistent voice agent that follows users across platforms? Or would they prefer and trust specialist agents who “specialize” in their interaction with a particular platform. 

  • Researchers: Soyoung Jung, Kwanmin Lee, Frank Biocca
  • Funders: Sungkyunkwan University, Newhouse Endowment

Making Older Art Interactive: Media Modality effects on Aesthetic Experience and Visual Perception in the Narrative Interactive Museum

Theory: Museum as an Interactive System, Effects of media modalities, Aesthetic experience
Research Problem: Effect of media modality (specifically interactivity) on aesthetic experience and perception.
Design Art Simulation Software

  • Researchers: Hannah (Hye Jin) Kum, M.I.N.D. Lab (SKKU/Samsung, Syracuse University)
  • Funders: Newhouse Endowment, Konkuk University

Datamining Approach on Emotion

This project employed machine learning to see if using ECG/EDA with fNIRS data can successfully categorize human emotion. Result showed 93.39% accuracy. Currently submitted to HCI conference.

  • Researchers: Danushka Bandara, Stephen Song, Leanne Hirshfield
  • Funder: Newhouse Endowment

Experiences with an Tour Guide Drone

The current project aims to examine the level of perceptions from the drone human-driven vs. algorithm-driven. Our research team also seeks to interaction effects with these factors; gender and perceived safety.

  • Researchers: Hwayeon Kong, Frank Biocca

Presence, Privacy Concern and LBS

The purpose of current project is to investigate the effects of social presence on privacy concern in location based social network service (LB-SNS). We use Social Presence Theory as a theoretical framework, and seek to examine the potential negative effects of social presence, which was not much considered crucial in the previous literature.

  • Researchers: Mincheol Shin, Younbo Jung, Doohwang Lee, Youngnam Seo
  • Funder: Nanyang Technological University

Biometrics

In a collaboration with electrical engineering and computer science post-doc and faculty, this project measures brain patterns elicited from mathematics and image-matching n-back tasks to identify  individuals on the basis of their “brain-print.” The study required participants to come into the lab multiple times to participate in EEG and fNIRS data collection.

  • Researchers: Vir Phoha, Abdul Serwadda, Sujit Poudel, Leanne Hirshfield
  • Funder: Newhouse Endowment

Virtual Reality and Phenomenology

Recently, virtual reality become to be reissued by the development of Oculus Rift. However, applications of virtual reality are just brought from existing programs for 2D display. I am seeking a new approach to the design of virtual reality with phenomenology. 

  • Researcher: Hyoungtaek Lim