Video Game & Military Experience
/This thesis investigates the effect of prior experience with military on aggression as a result of playing violent video games.
- Researchers: Stephen Song, Frank Biocca
- Funder: Newhouse Endowment
This thesis investigates the effect of prior experience with military on aggression as a result of playing violent video games.
Prepared target populations and appropriate questionnaire. Investigated the social psychological and personality effects of playing games. Conducted an analysis of player participant data gathered from a professional survey institute in South Korea (n = 1,800).
Investigated the recent emergence of serious game research trends. Conducted the analysis of a serious game case study focused on a successful project. Developed the success model for application in South Korea.
Investigated the positive effects of gamification based on success case analysis. Defined concepts, categorization, and evaluations of gamification for the Korean government and public institutions. Proposed directions for future development.
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