Video Game & Military Experience
/This thesis investigates the effect of prior experience with military on aggression as a result of playing violent video games.
- Researchers: Stephen Song, Frank Biocca
- Funder: Newhouse Endowment
This thesis investigates the effect of prior experience with military on aggression as a result of playing violent video games.
By using neuroimaging approach, this study investigates if presence as mental representation of reality can be traced by neuroimaging by using 3D video and audio stimuli and fNIRS.
This project employed machine learning to see if using ECG/EDA with fNIRS data can successfully categorize human emotion. Result showed 93.39% accuracy. Currently submitted to HCI conference.
The current project aims to examine the effects of three dimensional sound on presence and parasocial relationship. Our research team seeks to investigate the impact of virtually realistic sound (i.e., 3D sound) on the overall experience in virtual reality. We employ “head-tracking“ function to realize more natural sound. In addition, the design of the current project also comprises a temporal synchronicity dimension.
This independent study project found that sport involvement, team involvement, result of the game, watching with acquaintances, and usage of social media have effect on the effectiveness of the advertisement during a sport event.
This study intends to seek if the weight of a medium is related to perceived reality and seriousness of the news topic. The result of the study would imply how people can perceive given information differently when they are holding mobile devices; compared to heavier, older devices.
This project investigates if the proximity of the news topic is related to brain activity. It is expected that people are more likely to use different brain regions when they are exposed to news from geographically closer location compared to farther locations.
Researchers: Stephen Song, Sung Yoon Ri, Makana Chock
Funder: Newhouse Endowment
Workshop with associate Lab in Korea, Konkuk University, at MIND Lab Syracuse involving over 15 participants from Korea here under the Brain Korea initiative.
Copyright(c) 2016 M.I.N.D. Labs All rights reserved.