Game Users Panel Research

Prepared target populations and appropriate questionnaire. Investigated the social psychological and personality effects of playing games. Conducted an analysis of player participant data gathered from a professional survey institute in South Korea (n = 1,800).

  • Researchers: Eui Jun Jeong, Hye Rim Lee, Joon Hyun Jeon, Seora Lee, Ji Hye Yoo, Dae Young Lee, Joo Woo Kim, Man Su Park, Seung jae Lee
  • Funder: Korea Creative Content Agency (KOCCA) grant funded by the Ministry of Culture, Sports and Tourism

Serious Game Project for Planning and Practice

Investigated the recent emergence of serious game research trends. Conducted the analysis of a serious game case study focused on a successful project. Developed the success model for application in South Korea.

  • Researchers: Eui Jun Jeong, Hye Rim Lee, Dae Young Lee, Joo Woo Kim
  • Funder: Korea Creative Content Agency (KOCCA) grant funded by the Ministry of Culture, Sports and Tourism

Gamification Activation in Government and Public Sectors

Investigated the positive effects of gamification based on success case analysis. Defined concepts, categorization, and evaluations of gamification for the Korean government and public institutions. Proposed directions for future development.

  • Researchers: Eui Jun Jeong, Hye Rim Lee, Dae Young Lee
  • Funder: Korea Creative Content Agency (KOCCA) grant funded by the Ministry of Culture, Sports and Tourism