Gamification Activation in Government and Public Sectors
/Investigated the positive effects of gamification based on success case analysis. Defined concepts, categorization, and evaluations of gamification for the Korean government and public institutions. Proposed directions for future development.
- Researchers: Eui Jun Jeong, Hye Rim Lee, Dae Young Lee
- Funder: Korea Creative Content Agency (KOCCA) grant funded by the Ministry of Culture, Sports and Tourism